

The City Needs You
There’s something comforting about a good old-fashioned beat ’em up. No sprawling skill trees, no hundred-hour commitment. Just you, a city full of thugs, and the satisfying rhythm of landing punches and airborne kicks until the screen is clear. Double Dragon Gaiden: Rise of the Dragons taps directly into that nostalgia, while layering in just enough modern design to keep things interesting. It’s a game that clearly respects its roots, even if it doesn’t always evolve beyond them.
At a high level, Double Dragon Gaiden is a side-scrolling beat ’em up with light roguelite elements. You pick a duo of characters (swapping between them mid-fight!) and take on gangs across a semi-nonlinear map of a crime-ridden New York City. The story itself is simple: the city has fallen into chaos and is now under the control of four powerful games. It’s up to the Lee brothers Billy and Jimmy, along with Marian and Uncle Matin to clean things up district by district. Don’t expect deep narrative twists here or anything. While the setup is unique enough, this game is all about cleaning up the streets. And knocking out some teeth while you're at it.

Streets of Rage, Dragons of Chaos
Gameplay is where the game really earns its keep. Combat is fluid and approachable, with no overly complicated inputs to memorize. Each character has their own distinct feel, whether it’s speed, power, or crowd control, and the tag-team system adds a layer of strategy without overwhelming the player. Swapping characters at the right moment can extend combos or get you out of a tight spot, which keeps fights feeling dynamic.
A big part of the loop revolves around chaining together KO combos. You're rewarded handsomely if you can group enemies together and knock them out at the same time. Not only are KO combos satisfying to pull off when you get the hang of your character's best moves, but they’re also essential. Successful combos reward you with more money, which feeds directly into the game’s upgrade system. Between runs, and even during them, you’ll spend cash on buffs, new fighters, and other perks that shape how your next attempt plays out. It's already fun enough taking out waves of bad guys, but when you add a currency system to the mix which allows you to unlock new things as you go, you have even more incentive to keep pushing through each area of the game.

Tag In, Cash Out: The Roguelite Hook That Keeps You Swinging
One of the more interesting aspects of Rise of the Dragons is its semi-branching progression. You’re not just playing through a fixed sequence of levels, you get to choose which areas to tackle and in what order. This adds a welcome sense of agency and helps each run feel slightly different. As you defeat each of the four gangs, the remaining gangs will bolster their defenses, offering you longer levels and tougher bad guys as you go. Mixing up the order in which you tackle the gangs in subsequent playthroughs adds some neat replay value.
There’s also a little roguelite structure in play. You collect money from enemies and destructible objects, then use it to unlock upgrades during your current run or things like new characters to play as, concept art, and more. In theory, this gives the game even more replay value, encouraging experimentation with different team combinations and routes through the city.
And for a while, it all works and it kept me hooked for a while. (Plus the awesome soundtrack of remixed Double Dragon hits didn't hurt, either.) Unlocking new fighters genuinely changes how the game feels, and there’s a fun sense of progression as your roster grows. The loop of “fight, earn, upgrade, repeat” is easy to fall into, especially if you enjoy chasing that next unlock.

When the Hits Stop Hitting
That said, the repetition does start to creep in. Even with branching paths and multiple characters, the core gameplay loop doesn’t evolve much over time. By the later stages, the excitement of experimenting with builds can give way to a more mechanical grind, especially if you’re just trying to unlock everything. Once I settled on a preferred character that maximized my money output (for me it was Marian and her overpowered rocket launcher attack), I had no desire to keep trying new things.
I found myself going through the motions near the end, grinding out coins for upgrades I wasn’t particularly invested in. The roguelite elements, while a nice addition, don’t quite go deep enough to fully counterbalance the inherent repetition of the genre. This was disappointing, especially since I generally don't mind a good grind. (Looking back at you, Final Fantasy 7.)

A Brawler Built on Respect
If there’s one thing that stands out to me, it’s the developers’ respect for the Double Dragon legacy. Even if you didn’t grow up with the series, there’s an authenticity here that’s hard to miss. And this is coming from someone who has limited exposure to the series as-is! From the character designs to the straightforward combat philosophy, it feels like a modern interpretation of what made those older games click.
And you don’t need deep series knowledge to enjoy it. I didn’t have much history with Double Dragon going in, but it didn’t matter. The game is welcoming and easy to pick up, which is exactly what you want from a beat ’em up. Add in the music I mentioned before, and you have one authentic Double Dragon experience, one that has you nodding your head as you're crackin' skulls.

Should You Step Into the Dojo?
Double Dragon Gaiden: Rise of the Dragons is a very competent entry in the beat ’em up genre. Its fluid gameplay, varied character roster, and light roguelite mechanics make it an easy recommendation, especially for fans of the series or anyone looking for a fun, arcade-style experience.
Just make it a point to go in with the right expectations. This isn’t a game that endlessly reinvents itself, and its repetition can catch up with it over time. But for what it is; a stylish, pick-up-and-play brawler with a nostalgic core, it absolutely delivers.
So if you’re the kind of player who enjoys experimenting with different characters, chasing combos, and squeezing a bit more efficiency out of each run, there’s a lot to like here. And even if it doesn’t stick with you forever, you’ll probably walk away having had a pretty good time.
"Killers' Fortress Sector 3 (Double Dragon 1 Stage 1)" from Double Dragon Gaiden: Rise of the Dragons (Secret Base, 2023). Downloaded via KHInsider. All rights belong to Secret Base.