

Ambiguity has always been one of my favorite things when experiencing media. To leave something ambiguous is to allow something to have more than one possible meaning or interpretation. While there’s something satisfying learning the ins and outs of something, why the narrative world you’re exploring is the way it is, or how certain things work, I argue leaving something ambiguous is much more powerful and memorable. Silent Hill 2 is one such game that comes to mind. As you venture through Silent Hill as protagonist James Sunderland, reality itself is uncertain. You never know what is literal and what is metaphorical. The ambiguity of James’ situation and how it’s presented to the player reinforces the game’s themes of guilt, repression and denial. All of this allows players to interpret different elements based on their own emotional experiences. Even the game’s ending isn’t definitive, and many gamers have debated over the “true” circumstances of the Silent Hill 2 experience, with little being confirmed. This is one of the biggest reasons this game is so memorable, and why I love when ambiguity is used effectively.

Welcome to the Rig From Hell
Enter Still Wakes the Deep. Released in 2024, this psychological horror game puts players in the boots of Caz McLeary, an electrician working aboard the Beira D, a massive offshore oil rig stationed in the icy waters of the North Sea. It’s the holidays aboard the Beira D and with only a skeleton crew aboard the rig, the crew continues to drill in hopes of finding oil. Very soon though, the drilling operation goes horribly wrong. The drill strikes something and as soon as the crew punches through it, a violent cascade of destruction tears through the structure and plunges the entire rig into chaos. Caz and the surviving crew must escape the rig by navigating a maze of collapsing steel, fire and rising waters. As things get worse, something emerges from the depths. Something impossible, something completely outside the crew’s understanding.

Walking, Hiding, and Trying Not to Die
Still Wakes the Deep’s gameplay focuses on traversal through the rig itself. There is no combat or anything like that to speak of, but there is an emphasis on environmental traversal, stealth, and survival. While the oil rig itself is vast, there’s not much exploring to do as you’ll generally be given a straight forward objective, and a straight line to get there. Along the way though, you’ll find yourself walking, running, jumping, grabbing ledges, turning valves, and more. There’s a lot going on aboard the Beira D, and pacing flips between tense moments and quiet exploration. Sometimes though, you’re not just figuring out how to get to the next area or accomplish whatever the story’s plot needs you to. You’re sneaking around, staying quiet and out of sight. I’m being intentionally vague on purpose here. The something that invades and takes over the rig is one of the best parts of the experience and I’d love for you to discover and interact with it knowing as little about it as possible.

Every Creak, Every Shadow Feels Real
From a presentation stand point, Still Wakes the Deep delivers on all fronts. Visually the game is stunning. I’ve never been on an oil rig but the detail in the game has to be practically one for one. Every area has a purpose and every location feels alive. Each area of the rig, inside and out, has its own personality and the game’s lighting (or lack thereof) has a lot to do with that. The something that takes over the rig I mentioned earlier is also very unsettling. It’s very disturbing, surreal, and intentionally hard to fully visualize, which makes it that much more fascinating and horrific.
The visual presentation would be nothing without the audio presentation and Still Wakes the Deep knocks that out of the park. I highly encourage you to play with a pair of good headphones or a solid surround sound system. The soundscape is exceptional; from the waves, the wind, the metal creaking around you, the distant screams of your colleagues, and the entity lurking around... It’s all very immersive. There’s not much music in the game, but what is here punctuates key moments with great effect. Oh, and voice acting is fantastic, too. It’s worth noting though that since everyone on the rig is very much of the geographic region, they speak in heavy Scottish Gaelic accents and can sometimes be hard to understand. It makes the experience that much more authentic, but I would recommend subtitles if you don’t tend to use them normally.

Fear of the Unknown Done Right
When you put it all together, without spoiling anything, Still Wakes the Deep is really about how small and fragile we are when the world goes completely off the rails. It mixes physical danger with this creeping emotional weight. Caz is dealing with mistakes and responsibilities that hit just as hard as the disaster itself. And the rig? It’s tight, isolated, and unforgiving, which makes the bonds between the crew feel all the more important. While I wish we had more time to get to know everyone more, it's hard not to empathize with everyone you meet. The thing I love most though, is how the game leans into the unknown. You never fully understand what’s happening, and that’s exactly what makes it so unsettling. The horror isn’t just in what you see, it’s in what you can’t.
And that brings me back to why I mentioned ambiguity at the top of this review. Very little is ever explained to the player about what happened and what is happening on the rig. There’s no secret file that explains everything or some big revelation you come across. Almost everything is left up to interpretation and that made me enjoy this experience so much more. It allowed me to focus on the here and now, and the unknown further amplified the tension and horror elements. It’s one thing to be able to link a horror to a specific psychological angle from the main character's point of view, or just take the threat out entirely with a firearm or something similar, but when you can’t do either of those things and all you have to push towards is your own survival, it creates an experience that’s very raw and memorable.

A Short, Intense Ride You Won’t Forget
Still Wakes the Deep is one of those games that sticks with you long after you’ve put down the controller. It’s not about flashy mechanics or big set pieces, it’s about being in that space, feeling the cold, cramped corridors of the rig, hearing the metal groan, and wondering what’s lurking just out of sight. The story is lean but emotionally heavy, and Caz is a protagonist you actually come to care about, which makes the moment to moment gameplay that much more tense. You'll want to survive as much as you want to keep Caz alive.
Sure, the game itself is short, and if you’re looking for lots of combat or freedom to roam, you might feel a bit constrained. However that linear, tightly focused design is exactly what lets the horror and atmosphere land so effectively. The ambiguity, the isolation, the relationships, the dread… they all come together in a way that makes the game feel lived-in and real.
For anyone who loves slow-burn tension, emotional storytelling, and a horror experience that messes with your head without spoon-feeding you answers, Still Wakes the Deep is absolutely worth diving into. It’s a tense, haunting ride that doesn’t overstay its welcome, and leaves you thinking about it long after the wind dies and the horror fades.
"The Sickening of the Calm" from Still Wakes the Deep (Laced Records, 2024). Downloaded via KHInsider. All rights belong to Laced Records.