
As a kid who grew up in the late 80's, early 90's, it doesn't take much for me to become nostalgic. Those years were some of the best, giving the world some amazing moments in pop culture and properties that would stand the test of time. So whenever I come across a video game that claims to pay homage to all I hold dear, I'm generally interested. Within minutes of starting this game, it felt like someone dumped my childhood onto the screen, shook it violently, and told me to keep up.
Retro City Rampage DX is a top-down, open-world action game that looks like it escaped from an NES cartridge and immediately chose violence. You play as “Player,” our protagonist who is caught up in a city-wide mess involving a failed bank robbery, shady cops, time travel mishaps, and an endless parade of pop culture references from the 80s and 90s.
The plot exists mostly to keep the jokes moving and the missions flowing. It’s less about narrative depth and more about throwing you into increasingly ridiculous situations just to see how you’ll react. If you’re looking for emotional storytelling, you’re in the wrong city. If you’re looking to blow things up while the game winks at you constantly, welcome.

Nostalgia Hits Fast and Hard
From a presentation standpoint, Retro City Rampage DX is gorgeous in its own intentionally limited way. The 8-bit pixel art isn’t just accurate, it’s very aware of itself. This game knows exactly what era it’s channeling, and it commits to it fully. The city feels like one big interactive love letter to the games, movies, and cartoons many of us grew up with.
The references are everywhere, but what impressed me most is that many of them are woven naturally into the world. You/’ll see obvious nods to The Legend of Zelda, Teenage Mutant Ninja Turtles, and Mortal Kombat just to name a few, but the subtler moments stood out more to me. Things like overhearing two NPCs named Bill and Lance casually talking to each other, which is a a deep-cut Contra reference that the game never stops to explain.
The chiptune soundtrack deserves credit too. It’s energetic, catchy, and always pushing you forward. It feels like the game is constantly daring you to cause just a little more chaos before moving on to the next thing and I loved the music for that. The music does get a little repetitive after longer play sessions, though...
Back to the visuals, it's worth noting that the screen can get incredibly busy. Mission indicators, pop-ups, score notifications, explosions, and more. There’s always something happening. I understand this is intentional, mimicking the frantic nature of arcade games, but it sometimes felt overwhelming. Especially since I played this game on my Playstation Vita and I'm sure most of you know how small that screen is. At times, I wasn’t sure where to look. It was like the game was constantly yelling at me and whether or not that's your thing will really depend on your mood.

Built for Short Bursts, Best Enjoyed That Way
Retro City Rampage DX is at its best when played in short, energetic sessions. The gameplay is fast, responsive, and designed around constant movement. You’re always working toward the next thing, whether that’s a mission, a side activity, or just stealing a car and seeing how long you can survive while flattening people and property in the process. There’s a wide variety of weapons and vehicles, which keeps things from feeling stale early on.
Controls on the PlayStation Vita felt surprisingly tight. For a game this frantic, that matters, and I never felt like the handheld was holding me back. Everything responded the way I wanted it to, which made the chaos feel intentional rather than sloppy. I can't speak to the plethora of other platforms this game is on, but I have to imagine controls are tight elsewhere.
Combat, however, is where the simplicity really shows. While encounters can be fun, especially when you’re armed with something ridiculous like a rocket launcher, there isn’t much depth. Most fights can be won by running in circles while holding the trigger down. The game technically has a cover system, but I genuinely forgot it existed until the game reminded me. Using it felt slower and clashed with the otherwise breakneck pace of the game. I wasn't expecting deep combat, I'll admit, but I wasn't expecting something this simple either.
Now, his isn’t a deal breaker, but it does highlight what kind of experience this is: fun first, finesse optional at best.

Missions & Content: Creative, Then Familiar
There’s a lot to do in Retro City Rampage DX. Main missions, side missions, collectibles, optional challenges, it’s all here. You can buy new weapons, change your appearance at barbers, and poke around the city to your heart’s content.
Early on, mission design is one of the game’s biggest strengths. I was genuinely excited to start new missions just to see what absurd idea the game had cooked up next. One moment you’re doing something fairly standard, and the next you’re seeing how many enemies you can vaporize with a Ghostbusters-style proton pack.
Eventually, though, the patterns start to show. Mission premises begin to repeat, and once I noticed that, some of the magic faded. The creativity is still there, but the sense of surprise doesn’t last as long as I wanted it to. I will say, there were times where the game's difficulty spiked out of nowhere, and I wonder if that was a design choice to keep the game from getting to stale. There was one mission where I had to perform some precise platforming using a character I didn't quite care for, and one wrong move would be instant death. The game does have generous checkpoints for the most part, but my fun grinded to a halt until I committed to "get gud" and finish this oddly placed challenge. It wasn't even all that fun or unique, which was disappointing.

A Playground With Shallow Rewards
Roaming the city and causing havoc is undeniably fun... at first. Stealing cars, firing off weapons, and ignoring the rules of society never really gets old in theory. In practice, though, I found myself asking, “Why am I doing this?”
Progression in Retro City Rampage DX is very shallow. Most activities reward you with cash, and there just isn’t much beyond that. There are no meaningful long-term upgrades or systems to invest in, which makes the open world feel more like a sandbox than a place worth fully exploring. Once you accumulate enough cash, you can pretty much buy whatever you want, so earning something or finding a new thing didn't feel all that rewarding.
I’m usually a completionist when I play my games. If I really like a game, I try to do everything (or most everything) the game has to offer. However, by the time I accomplished the main set of story missions, I didn’t feel much motivation to track down anything extra beyond that. The extras started to feel more like padding than content that meaningfully added to the experience, which was disappointing. I wanted to do more, but my heart just wasn't in it.

Humor & Writing: Funny... If You’re In On the Joke
Before I wrap up, I have to talk about the game's writing and use of humor. I LOVE this game’s humor, but I’ll be the first to admit it sometimes leans too hard on references.
When the jokes land, they really land. When they don’t, they politely walk past you and refuse to explain themselves. The game often assumes you’ll recognize what it’s referencing, and if you don’t, the humor can feel hollow in the moment. That's a hard thing for me to cretique in my position. As I was playing, I loved recognizing all the references and each one put a smile on my face. The only downside is when something happened, I knew it was a reference to something, but I didn't know what that was. The game's writing expects you to know, so if you don't, dialogue and even at times mission objectives don't make much sense. It's like when you have that one co-worker that tells you a joke, can't stop laughing about it, then tells you "You had to be there".
That said, I do think the humor still works today, but only for a specific audience. If you grew up with NES cartridges, arcade cabinets, late-night gaming sessions, and watched tons of movies, this game will feel like it’s speaking your language. If not, well, just enjoy the pretty colors and explosions.

Time Well Spent
I’m glad I played Retro City Rampage DX, and I’m also glad I didn’t try to do everything it offered. It’s a loud, fast, funny game that works best in bursts. On the PlayStation Vita, it feels right at home, a perfect companion for short play sessions where you want something energetic and unapologetically silly. The nostalgia hits hard, the humor often lands, and the presentation is packed with personality.
But it’s also a game that eventually asks more of your patience than your skill, and one that wears its gimmick proudly, even when that gimmick starts to fade.
For me, Retro City Rampage DX felt like flipping through an old box of NES cartridges. I didn’t need to play every one to appreciate what they meant, but spending time with a few reminded me why I fell in love with games in the first place. You don't have to do everything a game has to offer if it can still make you feel good by the end.
"Renegade" from Retro City Rampage: DX (Vblank Entertainment, 2017). Downloaded via KHInsider. All rights belong to Vblank Entertainment.